WebMelvor-Idle-Combat-Simulator-Reloaded/ChangeLog.txt Go to file Cannot retrieve contributors at this time 743 lines (628 sloc) 30.4 KB Raw Blame v1.7.0 Migrate to typescript, WIP Add 'unsafe-eval' to CSP in the manifest v1.6.10 Update for v1.0.5 Fix "Only Undiscovered" toggle in loot tab, #99 Skip load confirmation after successful load, #100 … Web22 nov. 2024 · Dragon Crossbow Requires Bolts as Ammunition. Item ID: melvorF:Dragon_Crossbow Category: Combat: Type: Ranged Weapon Sells For: …
Bolts : r/MelvorIdle - Reddit
WebWhy aren't there different bonuses for arrow shafts and headless bolts? In the case of headless bolts, the stronger and lighter they are, the more accurate they would be. Say, 5% bonus in attack interval for steel, and an additional 2-3% increase in metal type. For arrow shafts, tiny improvement on damage from normal (lol, what exactly is a normal wood?) … Web22 nov. 2024 · Emerald Bolts No Description Item ID: melvorF:Emerald_Bolts Category: Combat: Type: Ammo Sells For: 220 Equipment Slot: Quiver: Item Sources: Opening: … sbeev\\u0027s industrial revolution modpack
Headless Bolts - Melvor Idle
WebFix: Equipping Bolts while having a bow equipped no longer unequips the bow. Fix: Added a check for if ranged weapons have the right ammo equipped before simulation. v0.7.0: Melvor Combat sim has been updated for game version Alpha v0.15 The simulation method has been completely rewritten this update to accomadate new combat mechanics. Web22 nov. 2024 · Steel Crossbow Requires Bolts as Ammunition. Item ID: melvorF:Steel_Crossbow Category: Combat: Type: Ranged Weapon Sells For: 140 … WebIn 60 minutes, you will use 1125 bolts, 900 if you have the Cape of Ranged Preservation, or 563 with the Ranged Skillcape. 2 darealzfluffy • 2 yr. ago damn thats a shit load of … sbeev\u0027s nuclear age modpack